Sci-Fi Base
This is the UDK render of the sci-fi base, Maya was used for modeling. Starting with low poly models I lay them out to find the look and feel of the scene, next creating the high resolution models and finally baking the high poly details to the low poly models. As for the organic models, zbrush was used to sculpt the silhouette and details, the models are then decimated and retopo using topogun and lastly again, baking and transferring details from high to low poly model.
The overall look of the textures in scene when environment is lid
Reflective and emissive shaders are used
Another shot of the modular walls
Sculpted in Zbrush and retopo in topogun, animated emissive shader is used
Low poly modular pieces that are used to populate the scene
Modular floor piece with emissive